This is a Fan Art animation, montage, concept that I made in Unity.
This is not a Game. This is a video Concept. There will be no more process or new videos.
Made for educational, Portfolio, learning and hobby purposes, not for profit (this video is not monetized).
I'm such a fan of Pokemon that I wanted to recreate the scene from the original Nintendo DS game (https://youtu.be/YNoKvwJn4PA?t=173) but in 3D from scratch.
Thanks to this exercise I was able to learn a lot: How to organize my tasks, workflow, improve as a VFX artist / Technical Artist, animation, 3D, shaders, texture skills, UI, Audio and unity engine tools such as environment artists, programming, cinematics and animation.
I used some mixamo animations to start from a base. The same with some textures and models. I did not make any sound, but I did do a lot of mixing and the complete montage.
Thanks to @Zame for the music!
https://twitter.com/Zame_It
https://www.youtube.com/watch?v=QhiomP6cFUw
https://www.youtube.com/watch?v=S8AUudI34UI
Concept for arceus mega evolution, image by hyshirey:
https://www.deviantart.com/hyshirey/art/Mega-Primal-Arceus-541134772
Contact:
AdrianMendezzGarcia@gmail.com
https://twitter.com/AdrianMendezzG
COMPLETE VIDEO HD 4K
All VFX are using an Uber Shader fully editable
To make this procedural manga style effect I'm making a shader function to detect sudden color changes (Sobel filter https://en.wikipedia.org/wiki/Sobel_operator) and adding a distortion on the vertical axis.
Dynamic Day Night procedural Skybox Shader

Character NPR Shader (https://www.artstation.com/artwork/wJZ4Gg)
Procedural Speed Lines
Mega Arceus Shader
I used the Cinemachine Smooth Path tool to move the Projectiles as I want
Cinemachine Timeline Workflow...
I also coded the Follow System, Character movement, triggers and physics.